Tuesday 16 April 2013

Và: a formal architectural response


 I've now started my 3rd Design 1 worshop: Và.

"This paper investigates the Pacific concept of the và, a Polynesian spatial body that expresses and separates all relationships. It is a concept of space that is evident in the architecture and way of life of Pacific people. In the Samoan context, the và take on more than one meaning and it can simply be described as a physical space.
                                                                             ...

This design topic will concentrate mainly on the Pacific concept of the và as a dialogue which refers to platforms, frameworks, bodies or entities that carry / support / stabilize / destabilize / manipulate / nourish / cherish / disrupt / expand / contract / still / balance / impression all our relationships."

Our first lesson was a trip to an example of a Và on the Auckland campus. We were asked to record our responses to the space and use them to inspire our work.


The fale seemed a very spiritual place and many students spoke of a calming and nurturing feeling. Walking in the space is immediately much quieter than outside with a lot of traffic noise, and the curving lines of the roof draw your eye around the space and creates a feeling of being ushered in and embraced by the building.

What I am focusing on is the comforting curved shape, and the feeling that the space is alive - an entity of it's own. I'm going to carry my thoughts from Homes for Cyborgs through to this workshop, and continue to look at ways to give a structure a sense of life.





Tuesday 9 April 2013

Critique Pages

Today was the final critique for the Homes for Cyborgs studio, for which we were asked to produce 3 A3 posters presenting our cyborg and home design. I ran out of time to finish the home to the standard I wanted, but am pleased I continued to improve the design and didn't settle with something I wasn't happy with.

 

Issues to address:
  •  flat slab for floor - a continuation of the walls would effectively create an entirely organic shape
  • hexagon mesh applied to front of hub
  • create more orthographic renderings, display as wireframe
  • show cyborgs inhabiting home
  • create ruined landscape as setting for home
  • render image of the tunnels without the hub
  • depict initial cyborg morphing into home
  • show cyborg bringing back rubble
  • reassess the scale of the home then make it apparent

Monday 8 April 2013

New Mesh Model




Communication with Cyborg?

While I was trying to edit the modelling clay photos from the previous post, Photoshop had another idea. I took various screenshots of the A4 page it was presenting to me:


Clay Modelling

I wanted to use more 123D Catch meshes to construct my building in ArchiCad, to achieve a complete organic shape for my home. So I bought some modelling clay to sculpt the elements of the building I wanted to bring in.






I also made some skyscrapers and rubble for the ruined city:





Back to ArchiCAD



A ruined city designed in ArchiCad.











Experimenting with different heights for the second story.


Casting shadows on the interior >







< Keeping both stories the same height works best.



A glass hub chamber? I love the tube meshes, especially with the stainless steel texture. But their organic beauty is diminished by the straight lined box. There is no connection between the two elements. The middle chamber needs to be an Autodesk mesh too, and a more grounded material than glass.