A ruined city designed in ArchiCad.
Experimenting with different heights for the second story.
Casting shadows on the interior >
< Keeping both stories the same height works best.
A glass hub chamber? I love the tube meshes, especially with the stainless steel texture. But their organic beauty is diminished by the straight lined box. There is no connection between the two elements. The middle chamber needs to be an Autodesk mesh too, and a more grounded material than glass.
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